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Jason DAlberti's avatar

Something that I've been learning about project management is the final phase that many people gloss over - the review of the project. This was a great, informative and honest look at an ambitious project. The pdfs are excellent and I'm looking forward to seeing the revamped previous adventures (which were also excellent as is but with added pages and more art it's only gonna get better).

I've seen a lot of the Stretch goals in projects becoming more of a burden then creators ever thought they would be. I think most people go into them with the idea of "oh this would be cool to do but not needed" mindset. That is why I think most creators get caught off guard with the scope and time consumption they become.

While I have never attempted a project the size of this one, I have noticed Affinity has given me some weird/funky export results. It's unfortunate you guys had to change mid project, I'm sure that must have been a kick in the gut. Again, everything looks wonderful and I can't wait to have the print version on my shelf. Congrats on a successful kickstarter. It seems like you guys are jumping back into the fire with another one. Let me know if you need play testers, I've become the Pirate Borg GM for the OSR group I'm in and will be running a lot of games in several up-coming local cons this year, so happy to help.

snowkeep's avatar

I'm reading a fascinating book called "How Big Projects Get Done." So many examples of projects that go off the rails. And a couple that didn't. I'm trying to figure out how to appy the "think slow, act fast" principles to my job. It does seem like the issues you're writing about would map well.

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