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Lo Smilodonte's avatar

I think that the real problem is not grimdark itself but HOW people use it. A party of toxic players (and I've known many - too many, actually) can destroy even the most cheerful setting. And this kind of players (and GMs), I think, don't really care about one of the most fundamental elements of a TTRPG: a meaningful story.

Let me explain myself: there's no Peter Pan without Hook.

So, to be meaningful, even the bleakest grimdark setting can be awesome as long as it's counterbalanced by the perspective and the possibility of hope and kindness. Even WARPED hope and kindness will do, as long as they maintain a narrative relevance.

And I'm not referring only to the grand scheme of salvation (like Benjamin Decker insightfully stated is the case in LOTR): even small acts can counteract grimness.

In a short story I wrote, an old battered goon in love with a prostitute ends up in a terrible situation, only to be saved by an old mangy dog. The setting is grim, the characters are lowlifers and outcasts, the main stage of the story is a brothel and then a vast, ancient burial ground. The violence depicted is quite brutal, but a simple act of kindness acts as a great force that can reverse (almost) every tide.

So, again, settings are not the real issue, nor a problem.

Dominance and power fantasies and crass ignorance of the basic principles of what drives narrative are the real culprits. Even the most horrible acts and scenarios can serve a good narrative, as long as there's the will to build a great story.

There's nothing wrong with using dark, heavy elements and actions - even settings - as long as you serve a good narrative. But violence for violence's sake only goes so far. It's simply BORING. And boredom is the real fun-killer.

By the way, thank you for bringing up this conversation, I think I'll write something about this topic

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David Rollins's avatar

I’m over bleak and futile grimdark. I want the agency to impact the world, to do more than choose how the setting grinds my character underfoot.

I’ve played Weirdhope games and they are just as challenging as the bleakest Grimdark RPG. For example, Cloud Empress is Weirdhope, taking inspiration from Nausiccaa. It also uses the Panic Engine from Mothership 1e.

It’s survivors building relationships and community in a post-apocalyptic wasteland. It has rules that encourages exploration and spending down time with new characters. It also has body horror and a magic system that takes an immediate toll on the caster’s body.

Great post!

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