Discussion about this post

User's avatar
SOLOtude's avatar

I'm one of those players used to freeform, narrative dungeon delving who assumed that the procedural mechanics in OSR games were for inspiration moreso than actual implementation. Apologies if that offends any hardcore OSR fans! 😆

However I'm starting a campaign of Eco Mofos which has very procedural overland travel and ruin delving. You've inspired me to engage with the mechanics fully rather than just using them for inspiration.

Eco Mofos is a point crawl, so although there isn't dungeon mapping exactly how you described, it definitely has that risk/reward, push-your-luck element that most OSR games seem to have.

Expand full comment
A. S. Riel's avatar

Really useful article! I’ve been discovering this balance between narrative and turn based crawling approaches in my Shadowdark solo campaign. It’s the first time I’ve played in that turn based format and it’s definitely taken a bit of getting used to!

Expand full comment
7 more comments...

No posts