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gestaltist's avatar

Great article. One thing I’d like to comment on is your example with skipping the encounter roll after a harrowing fight.

Whether it’s a good idea to do so depends on your table’s intended play culture.

In classic/OSR play, story isn’t everything. Player skill expressed via resource management is an important aspect. Skipping that encounter roll means you remove a possible punishment for overextension. If your table is embedded in this play culture, it would remove an important part of satisfaction people derive from the game. Even if there is a wyvern-caused-TPK, it’s a lesson learned for next time.

In story-driven play, or maybe „character-driven” would be more precise (and this means most tables, honestly), you are absolutely right.

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Mylon Pruett's avatar

Great article!

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